Face-off Digital Foundry | PS5 Pro's PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart Just one implementation in one game - but the results are compelling. Oct. 19, 2024 Alex Battaglia 84 comments
Face-off Digital Foundry | Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter There's much to commend in Bloober Team efforts - but smooth performance is off the table again. Oct. 12, 2024 Alex Battaglia 114 comments
Feature Digital Foundry | Halo is moving to Unreal Engine 5 - and the first footage looks impressive There are challenges ahead, but the move makes sense. Oct. 11, 2024 John Linneman 59 comments
Feature Digital Foundry | Tiny Glade: an indie diorama builder that proves the power of bespoke game engines Beautiful ray-traced visuals at 60fps... on a GTX 1060? Oct. 2, 2024 Alex Battaglia 15 comments
Feature Digital Foundry | God of War Ragnarök PC: a quality port with small issues - and here are our best settings selections Super-smooth gaming, with edge case problems that need addressing. Sept. 27, 2024 Alex Battaglia 35 comments
Interview Digital Foundry | How God of War Ragnarök was ported to PC Scaling beyond PS5, avoiding shader compilation stutter and plans for RT. Sept. 21, 2024 Alex Battaglia 71 comments
Feature Digital Foundry | Final Fantasy 16 is highly demanding on PC - and these are the best settings Plus: how would the PS5 Pro run this game? Sept. 20, 2024 Alex Battaglia 18 comments
Feature Digital Foundry | Does the big Jedi: Survivor PC patch finally solve the game's performance issues? Substantial improvements in some areas, but still fundamentally broken. Sept. 19, 2024 Alex Battaglia 16 comments
Feature Digital Foundry | Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience A demanding game - but key improvements could make all the difference. Sept. 13, 2024 Alex Battaglia 1 comment
Feature Digital Foundry | Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning But technical issues and general polish need addressing. Aug. 31, 2024 Alex Battaglia 66 comments
Feature Digital Foundry | DF-optimised: the best PC settings for Black Myth: Wukong Plus: PlayStation 5 equivalent presets. Aug. 24, 2024 Alex Battaglia 25 comments
Feature Digital Foundry | Black Myth: Wukong on PS5 is fetching, flawed but fixable How does it compare to PC, and which mode is best? Aug. 21, 2024 Oliver Mackenzie 44 comments
Feature Digital Foundry | Black Myth: Wukong truly delivers a stunning high-end PC experience But as sumptuous as the visuals are, there are issues to address. Aug. 19, 2024 Alex Battaglia 30 comments
Feature Digital Foundry | Warhammer 40K: Space Marine 2 - a technologically ambitious sequel that can look stunning Hands-on with the PC version. Aug. 17, 2024 Oliver Mackenzie 31 comments
Feature Digital Foundry | Why VRR is not a magic bullet for fixing poor performance Variable refresh rate is a game-changer - but it has its limits. Aug. 14, 2024 Alex Battaglia 19 comments
Interview Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview Breaking down an Unreal Engine 5 technological showcase. Aug. 8, 2024 John Linneman 27 comments
Feature Digital Foundry | Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking Plus: a look at performance optimisation since launch. July 20, 2024 Alex Battaglia 21 comments
Feature Digital Foundry | AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead Improvements are evident, but core issues remain. July 12, 2024 Alex Battaglia 20 comments
Feature Digital Foundry | Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3 Despite some limitations, this is a genuinely great new option. July 4, 2024 Alex Battaglia 19 comments
Face-off Digital Foundry | Elden Ring: Shadow of the Erdtree - long-standing tech issues remain unaddressed Over two years later, performance problems still impact all platforms. June 26, 2024 Thomas Morgan 67 comments
Feature Digital Foundry | Doom: The Dark Ages - how id Tech evolves for the current-gen console era What we learned from the Xbox Showcase teaser. June 23, 2024 Alex Battaglia 28 comments
Feature Digital Foundry | Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC Developers can learn a lot from what it gets right - and wrong. June 14, 2024 Alex Battaglia 46 comments
Feature Digital Foundry | Ghost of Tsushima on PC delivers impressive upgrades over PS5 But perhaps its time for Nixxes to take its ports to the next level. May 25, 2024 Alex Battaglia 61 comments
Feature Digital Foundry | Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins Yet frame-time stability, traversal stutter and shader precompilation still need improvement. May 10, 2024 Alex Battaglia 27 comments
Feature Digital Foundry | Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it It's real, it works - but it's not built for gamers. April 27, 2024 Alex Battaglia 21 comments